When ignited by an open flame or a fuse, the powder explodes. This volatile alchemical powder comes in a small pouch. Ending it early doesn’t give you the benefit of exhaling the breath. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). If you exhale the breath, you gain the effect of the gust of wind spell. When you inhale it, you either exhale it or hold it. This bottle contains a breath of elemental air. Ingredients: Fire Peas, Flask of Oil Bottled Breath A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. On a hit, the target takes 1d4 fire damage at the start of each of its turns. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. As an action, you can throw this flask up to 20 feet, shattering it on impact. This sticky, adhesive fluid ignites when exposed to air. After deducting the costs of the ingredient(s), a recipe costs 25gp. Crafting Potions & Alchemical Concoctions Common Recipes (DC 8)Ĭreation of these items requires the ingredients listed and 8 hours of work. When you inspect an area for clues, proficiency with alchemist's supplies grants additional insight into any chemicals or other substances that might have been used in the area. Proficiency with alchemist's supplies allows you to unlock more information on Arcana checks involving potions and similar materials. If you have proficiency in alchemist's supplies, you can use your tool proficiency to give yourself advantage on certain skill checks. ContentsĪlchemist's supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt, distilled alcohol, powdered iron, and purified water. Proficiency with alchemist's supplies allows you to produce useful concoctions, such as potions and oils. Thanks to some amazing work from RobinsonetMoi, this guide is now available in French! It is available at this link: Īlchemist's Supplies Using Alchemist's Supplies Integration for Foundry usersĪction-Jay and theripper93 have been kind enough to make an integration of this module for Foundry users. The pricing rarity is what determines the value of an ingredient in the total price of a potion, poison or other product. The gather rarity refers to how hard the source of the ingredient is to find in the wild. Items have 2 rarities: their gather rarity and their pricing rarity. If a potion making Check is failed, the original ingredients are returned, though gold spent is lost. The price of the product depends on its rarity and can be found in the table below. The price of ingredients used is subtracted from this price. This cost is paid up front once the production is started. Potions, poisons and other products have set prices based on their rarity. Learning a new recipe always succeeds, but does not result in any product. To become proficient and use the recipe requires time and money spent in experimentation, as indicated by the Recipes Table below. When you come across a new recipe, you add it to your recipes known. This also happens retroactively when becoming proficient with the tool after obtaining a higher proficiency bonus. If the player gets a higher proficiency bonus, they can instantly learn a new recipe without any cost or time investment. The table excludes Minor Potions, who are instead explained on page 14. This recipe must be of an appropriate level or lower, as indicated by the Discovering Recipes Table below. When your proficiency bonus increases, you can add a new recipe to your recipes known. Ingredients specifically listed are considered to be 1 unit (such as flowers, bunches, or vials) unless otherwise specified. The cost of a recipe includes any mundane ingredients and equipment, which are assumed to be included with the appropriate tool. An asterisk (*) next to a recipe means that the item is not an official item in D&D.
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